The Global Market for Animation Software is Projected to Reach US$3.9 Billion by 2022
Growing Use of 3D Animation Software in Architectural,
Engineering & Automotive Design to Drive the Global Market for Animation
Software, According to a New Report by Global Industry Analysts, Inc.
GIA launches comprehensive
analysis of industry segments, trends, growth drivers, market share, size and
demand forecasts on the global Animation Software market. The global market for Animation Software is projected
to reach US$3.9 billion by 2022, driven
by strong baseline growth in media and entertainment industry and expanding new
applications in emerging areas such as architecture, engineering and automotive
design.
Defined as a tool for
creating animated images, which appear to be moving when shown as a sequence, animation
software is indispensable to the art of animation. There are several tools
available for animation developers to create realistic virtual images. With the
aid of computer graphics, animation software also helps create visual effects,
which are crucial for the production of full-length animated videos and imageries.
The animated content thus generated is used in a wide range of commercial
applications. Media & entertainment industry represents the dominant end-use
market for animation software. Strong baseline growth in this sector comes from
the extensive adoption of digital animated content in diverse media applications.
Video games development, which demands complex high-definition animated content,
especially creates huge demand for high quality animation software and is by
far the most prominent end-use application sub-sector. Motion picture, TV
broadcast, Internet TV, particularly video streaming programs are the other key
end-use vectors in the media and entertainment industry. Robust broadcasting
sector characterized by growing corporate investments in motion pictures
developed for satellite, cable TV and Internet TV are favoring adoption of
animation software. Expanding reach of Internet, which serves as an excellent
channel for streaming animated videos, is also contributing to the demand for
animation-based entertainment content.
Other key factors driving
growth in the market include growing prominence of 3D animation software, and expanding applications beyond the conventional media
and entertainment. 3D animation software is extensively being used in complex
applications such as Architectural, Engineering & Construction (AEC)
projects and automotive design & analysis. However, traditional 2D
computer-generated graphics continue to find use in generation of
low-bandwidth, and real-time animation. The rapid pace of technological
advancements in computer animation augurs well for the future of animation
software.
As stated by the new
market research report on Animation Software, the United States represents the
largest market worldwide. Asia-Pacific ranks as the fastest growing market with
revenue from the region waxing at a CAGR of 17.6% over the analysis period. India
and China, in particular represent key markets in the region led by fast
growing gaming and film and entertainment industries. Other factors driving growth
in the region include growing trend towards outsourcing of animation projects,
the ensuing establishment of numerous domestic companies offering outsourced animation
services, and the focus on investing in latest animation software upgrades as a
competitive measure to improve quality of service offered.
Major players in the
market include Adobe Systems Incorporated, Autodesk, Inc., Autodesk Media and
Entertainment, BIONATICS, Caligari Corporation, Corel Corporation, Corus
Entertainment, Inc., Digimania Ltd., Electric Image, Inc., MAGIX Software GmbH,
MAXON Computer GmbH, NaturalPoint, Inc., NewTek, Inc, NVIDIA Corporation,
PhaseSpace, Inc., Pixar, Inc., Planetside Software LLC, Side Effects Software,
Inc. Smith Micro Software, Inc. and STRATA, among others.
The research report titled
“Animation Software: A Global Strategic Business Report” announced by Global Industry Analysts Inc., provides
a comprehensive review of market
trends, issues, drivers, mergers, acquisitions and other strategic industry
activities. The report provides market estimates and projections for all major
geographic markets such as the US, Canada, Japan, Europe (France, Germany,
Italy, UK, Spain, Russia and Rest of Europe), Asia-Pacific (China and Rest of
Asia-Pacific), Latin America (Brazil and Rest of Latin America) and Rest of
World. Key segments analyzed include 3D Animation Software and 2D Animation
Software.
Global Industry Analysts, Inc. 6150 Hellyer
Ave., San Jose CA 95138, USA, All Rights Reserved.
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