The Global Market for Connected Living Room is Projected to Reach US$897.5 Billion by 2020
Rising Penetration of Internet-Enabled Devices Drives
Demand for Connected Living Rooms, According to a New Report by Global Industry Analysts, Inc.
GIA announces the release of a comprehensive global
report on Connected Living Room. The
global market for Connected Living Room is projected to reach US$897.5 billion
by 2020, driven by surging demand for
internet-connected devices.
Connected living room is a modern
concept of using Internet connected electronic systems such as televisions, computers
and game consoles to share data. This concept is fundamentally changing
the dynamics of in-home entertainment. A connected living room enables a user
to share videos, music and photos through devices such as personal computers,
set-top boxes and smart TVs, and offers a more personalized digital living
experience. The steady influx of new age devices featuring internet
connectivity offers freedom that surpasses the linear viewing experience from
traditional devices. As compared to non-connected devices, connected living
room devices that are enabled with online connectivity offer a higher level of engagement,
entertainment, interaction, and access to personalized services.
Key factors driving demand for
connected living room solutions include urbanization, rising per capita income,
elevated standard of living, and lifestyle upgrades. The digitalization trend
represents a key market driving force, along with other factors such as growing
ubiquity of content streaming and widespread use of hi-tech display systems for
enhancing viewing experience. Furthermore, the tremendous popularity of mobile
video over the last few years is further providing impetus to market growth. High-speed
broadband penetration will continue to drive market prospects for connected
living room devices, as net savvy consumers are most likely to prefer these
devices to access and share a range of online content. Faster home networks such as Gigabit Wi-Fi which enables
users to wirelessly stream high-quality video and games three times faster is expected to further catalyze market growth. Cloud
computing is also playing a key role in influencing growth by enabling users to
store unlimited volumes of songs, movies, videos and apps that can be accessed
by any mobile device via an internet connection.
Smartphones dominate the connected
living room market owing to their low average cost and high volume sales. The advent
of 4G network technologies and declining prices of 3G data and voice services are
expanding the appeal of smartphones as a connected home device. Smart TVs, another
key segment of the market, is taking digital television experience one step further by allowing users
to watch their regular broadcast programs over cable or satellite services, and
also explore the Internet for a range of informative and entertaining content
As stated by the new market research report on Connected Living Room, the United States
represents the largest market worldwide. Asia-Pacific ranks as the fastest
growing market with a CAGR of 7.1% over the analysis period, supported by rapid
penetration of high-speed broadband Internet, replacement of traditional
televisions with smart TVs, and rising consumer spending on smart mobile
computing devices.
Major players covered in the report include Echostar
Corporation, Google Inc., Koninklijke Philips N.V., LG Electronics, Inc.,
Microsoft Corporation, Motorola Mobility, Inc., Nintendo, Pace Plc, Panasonic
Corporation, Sony Corporation, Samsung Electronics, Sharp Corporation,
Technicolor, TiVo Inc., and Toshiba Corp., among others
The
research report titled “Connected
Living Room: A Global Strategic Business Report” announced by Global
Industry Analysts Inc., provides a comprehensive review of market trends,
issues, drivers, company profiles, and strategic industry activities. The
report provides market estimates and projections for major geographic markets including
the US, Canada, Japan, Europe (France, Germany, Italy, UK and Rest of Europe),
Asia-Pacific, Middle East & Africa and Rest of World. The report is
analyzed by following segments – Smart TVs, Smartphones, Tablets, Others (Media
Streaming Players (Blu-Ray Players & DVD Players ), Set Top Boxes, Video
Games Consoles, and PCs).
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