The Global Toys and Games Market is Projected to Exceed US$135 Billion by 2020
Technology Development & Integration Drives the Global Toys and
Games Market, According to a New Report by Global Industry Analysts, Inc.
GIA
announces the release of a comprehensive global report on the Toys and Games. The
global Toys and Games market is projected to exceed US$135 billion by 2020, driven by innovation, technology development
and launch of smart toys and educative games.
The
global market for toys and games is inundated with a spectacular
variety of playthings targeted at children, young adults and grown-ups. Continuous
innovation and effervescent launch of new products, has over the years,
metamorphosed the traditional toys market. An interesting trend influencing
the market is the growing disenchantment of children towards toys and games at
an early age. The period of engaged play with the same toys and games
is declining. This has resulted in the introduction of new and 'different'
games and toys at very frequent intervals. The customer base for toys and
games is gradually expanding from children, who were once the primary or in
most cases the sole targets of toy manufacturers, to youngsters and adults.
Innovation will continue to bring in new
opportunities for demand growth in the coming years. Toy manufacturers are faced with the challenge of
continuously developing toys that grab and sustain the attention of children. Incorporating modern and
relevant technology into brands is a key competitive strategy for success in
the marketplace. The increasingly digital lifestyles of consumers worldwide and
exposure to technology at an early age are pushing several companies to think out of the box to develop smart and engaging electric
and electronic toys and games. Augmented reality toys, app integrated toys, and
toys that can be controlled by smartphones and tablets are emerging into the
new frontiers of growth. The future of the market lies in products that bridge
the gap between real-world and virtual toys.
Rising disposable income is a key factor driving
sales of toys and games in emerging countries. Driven by the promising
potential in these markets, several global companies are foraying into regional
Asian and Latin American markets with localized products. Toys for pre-school/
baby/ infants are highly popular in all emerging markets, given the massive
size of the young population and growing birth rates. In price sensitive
markets, sales of unbranded toys dominate when compared to branded toys. Thus,
in the coming years, aiming the pre-school category with a precise pricing
strategy is the key towards achieving growth in emerging markets.
As
stated by the new market research report on Toys and Games, Europe represents
the largest market worldwide. Latin America ranks
as the fastest growing market with a CAGR of 9.4% over the analysis period. Asia-Pacific,
led by China, is expected to outstrip the United Sates as the largest market by
2017.
Major
players covered in the report include Dream International Ltd., Hasbro, Inc.,
Integrity Toys, Inc., JAKKS Pacific Inc., Kids II, Inc., K'NEX Brands, L.P.,
Konami Corporation, LeapFrog Enterprises, Inc., LEGO Group, Mattel, Inc.,
Fisher-Price, Inc., MEGA Brands, Inc., MGA Entertainment, Inc., NAMCO BANDAI
Holdings Inc., Playmates Toys, Inc., Ravensburger AG, Sanrio Company Ltd.,
Tarata Toys Ltd., TOMY Company Ltd., Toy Quest, and VTech Holdings Ltd., among
others.
The research report titled “Toys and Games:
A Global Strategic Business Report” announced by Global Industry Analysts,
Inc., provides a comprehensive
review of the industry segments, detailed
product overview, segment-wise trends, growth
drivers, restraints, market share, size & demand projections and forecasts.
The report analyzes market data and analytics in terms of US$ for the
period 2014 through 2020 for major geographic regions including the US, Canada,
Japan, Europe (France, Germany, Italy, United Kingdom, Spain, Russia, and Rest
of Europe), Asia-Pacific (China, India, South Korea, and Rest of Asia-Pacific),
Middle East & Africa, and Latin America (Brazil, Mexico, and Rest of Latin
America). Also, a seven-year (2007-2013) historic analysis is provided for
additional perspective. The report also
offers coverage on mergers, acquisitions, product launches and other strategic
industry activities of major global and regional players. Product
segments analyzed in the report include Games and Puzzles, Infant and Preschool
Toys, Activity and Construction Toys, Dolls and Action Figures, Vehicle Toys
and Ride Ons, Soft/Plush Toys and Other Toys & Games.
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