The Global Market for 3D Gaming Consoles is Projected to Reach 63.4 Million Units by 2020
Superior Gaming Experience Drives the Global 3D Gaming
Consoles Market, According to a New Report by Global Industry Analysts, Inc.
GIA launches comprehensive analysis of
industry segments, trends, growth drivers, market share, size, and demand
forecasts on the global 3D Gaming Consoles market. The
global market for 3D Gaming Consoles is projected to reach 63.4 million units
by 2020, driven by the superior gaming experience offered to the customer and
added value and competitive gains for the vendor.
3D Gaming Consoles are video game
consoles capable of supporting stereoscopic 3D gameplay on integrated or
peripheral displays. The stereoscopic images create the illusion of depth, provide
accurate spatial localization, and offer better perception of surface materials
in the game environment, all of which improve the immersive experience and
realism of the gameplay. 3D Gaming consoles are capable of rendering 3D visuals
from both dedicated S3D games as well as conventional 2D games into the 3D
format. The emergence of digital 3D display technologies, advanced gaming
software tools and applications, and sophisticated gaming console accessories
have enabled the video game industry to expand from 2D gaming to 3D gaming.
While 3D graphic games have been successfully
commercialized in the video games industry, the adoption of stereoscopic
3D (S3D) technology has been constrained due to the prohibitive cost of the
devices. The scenario has changed considerably over the last few years, with 3D
technology encroaching into the world of home entertainment in a big way
through 3D TVs and PC monitors. In an era obsessed with stunning motion
graphics, the use of 3D technology in visual entertainment has gained
considerable attention, particularly from the year 2010. The strong appeal for
3D television sets following the release of a number of blockbuster 3D
Hollywood movies such as Avatar, stands testimony to the trend. Interest in 3D
game consoles therefore ranks high, with vendors seeking to deliver a richer,
more realistic, and immersive experience to gamers. Innovative features,
incorporation of advanced technologies such as motion sensor technologies,
multi-screen displays, and intelligent communication that provide gamers with a
more intense and interactive gaming experience are driving growth in the market.
Despite the fragmentation of video
gaming platforms available in the market, demand for game consoles is expected
to continue to grow strongly in the coming years. Notwithstanding the technical
issues, stereoscopic 3D gaming is anticipated to eclipse the 2D gaming in the
near future, as the superior gaming experience offered is vital to serious
gamers looking for the ultimate gaming experience. Young adults and mature
grown-ups with higher disposable income are expected to drive future growth in
the market.
As stated by the new
market research report on 3D
Gaming Consoles, Europe represents the largest market, worldwide.
Asia-Pacific ranks as the fastest growing market with a CAGR of 23.4% over the
analysis period. The growth in the
region is driven by Korea, Australia, and China. Burgeoning and aspiring middle
class, increasing purchasing power, rise in average spending by each gamer and aggressive
marketing by game operators, represent few of the major factors fuelling growth
in region.
Major players in the market include Microsoft
Corporation, Nintendo Co. Ltd. and Sony Computer Entertainment Inc.
The research report titled
“3D
Gaming Consoles: A Global Strategic Business Report” announced by Global
Industry Analysts Inc., provides a comprehensive
review of market trends, issues, drivers, mergers, acquisitions and other
strategic industry activities of global companies. The report provides market estimates and
projections for all major geographic markets such as the US, Canada, Japan,
Europe, Asia-Pacific and Rest of World.
Global Industry Analysts, Inc. 6150 Hellyer
Ave., San Jose CA 95138, USA, All Rights Reserved.
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