The Global Market for 3D Gaming Consoles is Projected to Reach 63.4 Million Units by 2020

Superior Gaming Experience Drives the Global 3D Gaming Consoles Market, According to a New Report by Global Industry Analysts, Inc.

GIA launches comprehensive analysis of industry segments, trends, growth drivers, market share, size, and demand forecasts on the global 3D Gaming Consoles market. The global market for 3D Gaming Consoles is projected to reach 63.4 million units by 2020, driven by the superior gaming experience offered to the customer and added value and competitive gains for the vendor.

3D Gaming Consoles are video game consoles capable of supporting stereoscopic 3D gameplay on integrated or peripheral displays. The stereoscopic images create the illusion of depth, provide accurate spatial localization, and offer better perception of surface materials in the game environment, all of which improve the immersive experience and realism of the gameplay. 3D Gaming consoles are capable of rendering 3D visuals from both dedicated S3D games as well as conventional 2D games into the 3D format. The emergence of digital 3D display technologies, advanced gaming software tools and applications, and sophisticated gaming console accessories have enabled the video game industry to expand from 2D gaming to 3D gaming.

While 3D graphic games have been successfully commercialized in the video games industry, the adoption of stereoscopic 3D (S3D) technology has been constrained due to the prohibitive cost of the devices. The scenario has changed considerably over the last few years, with 3D technology encroaching into the world of home entertainment in a big way through 3D TVs and PC monitors. In an era obsessed with stunning motion graphics, the use of 3D technology in visual entertainment has gained considerable attention, particularly from the year 2010. The strong appeal for 3D television sets following the release of a number of blockbuster 3D Hollywood movies such as Avatar, stands testimony to the trend. Interest in 3D game consoles therefore ranks high, with vendors seeking to deliver a richer, more realistic, and immersive experience to gamers. Innovative features, incorporation of advanced technologies such as motion sensor technologies, multi-screen displays, and intelligent communication that provide gamers with a more intense and interactive gaming experience are driving growth in the market.

Despite the fragmentation of video gaming platforms available in the market, demand for game consoles is expected to continue to grow strongly in the coming years. Notwithstanding the technical issues, stereoscopic 3D gaming is anticipated to eclipse the 2D gaming in the near future, as the superior gaming experience offered is vital to serious gamers looking for the ultimate gaming experience. Young adults and mature grown-ups with higher disposable income are expected to drive future growth in the market.

As stated by the new market research report on 3D Gaming Consoles, Europe represents the largest market, worldwide. Asia-Pacific ranks as the fastest growing market with a CAGR of 23.4% over the analysis period.  The growth in the region is driven by Korea, Australia, and China. Burgeoning and aspiring middle class, increasing purchasing power, rise in average spending by each gamer and aggressive marketing by game operators, represent few of the major factors fuelling growth in region.

Major players in the market include Microsoft Corporation, Nintendo Co. Ltd. and Sony Computer Entertainment Inc.

The research report titled “3D Gaming Consoles: A Global Strategic Business Report” announced by Global Industry Analysts Inc., provides a comprehensive review of market trends, issues, drivers, mergers, acquisitions and other strategic industry activities of global companies.  The report provides market estimates and projections for all major geographic markets such as the US, Canada, Japan, Europe, Asia-Pacific and Rest of World.



Global Industry Analysts, Inc. 6150 Hellyer Ave., San Jose CA 95138, USA, All Rights Reserved.

Comments

  1. I really appreciate this post. Thank you so much for sharing this superb blog, this is really helped me a lot. As well as I referred gaming devices, and I hope it will also help more to all.

    ReplyDelete

Post a Comment

Popular posts from this blog

The Global Market for Surfing is Projected to Reach US$9.5 Billion by 2022

The Global Market for Private Tutoring Services is Forecast to Reach US$227 Billion by 2022