The Global Market for Virtual Reality Software and Hardware is Projected to Reach US$22.4 Billion by 2020
The Coming Age of Digital Immersion to Drive Robust
Growth in the Virtual Reality Market, According to a New Report by Global Industry Analysts, Inc.
GIA launches comprehensive analysis of
industry segments, trends, growth drivers, market share, size, and demand
forecasts on the global Virtual Reality market. The
global market for Virtual Reality Software and Hardware is projected to reach
US$22.4 billion by 2020, driven by the coming age of digital immersion, and
the opening up of new application possibilities in industrial, commercial,
healthcare and consumer markets.
Ever since the development of multimedia
technologies such as computers and the Internet, there has been increased
interest in creating a more realistic experience of the virtual world. Modern
consumers of digital media are no longer passive users of mass media. The world
is approaching an era where digital participation is deemed more important than
just watching. This new concept of “deep media” immersion is throwing the
spotlight on virtual reality (VR). Immersion is defined as a state of
emotional, sensory, cognitive and physical involvement in the digital
environment. Immersion provides the
ability to live the experience which in turn delivers satisfaction that comes
from people playing a central role as themselves. In VR, personified fantasy
brings in greater awareness of self. Society’s obsession with digital immersion
is exemplified by the gaming industry undying efforts to make the gaming
experience immersive and hyper real. Driven by technological leaps in
animation, digital displays, artificial intelligence, haptics and simulation,
gaming technologies have come a long way from making gamers feel a part to the
game to allowing them to actually live the experience. The ability to
experience reality in alternate digital settings promises to unleash numerous real
world benefits in a multitude of non-entertainment sectors in the coming years.
Right from revitalizing the economy, industries and businesses, virtual reality
has the potential to disruptively change the world as we know it.
The most immediate real world benefit
and change promised by VR is the creation of collaborative virtual environments
and the massive benefits for the enterprise and education sectors. Distributed
collaborative networks will encourage the rise of virtual enterprises and
research laboratories knit tightly together by virtual collaborating entities.
Another immediate application scenario is in the manufacturing sector where
testing of materials, compositions, products and processes can be carried out
even without physical production, thus leading to cost benefits, resource
conservation and more customized and efficient manufacturing. The healthcare
education and training sector is also expected to witness immediate change with
VR enabling physicians to be trained through surgery
simulation and skills training. Exposure to digital technology is changing
the way the brain responds to stimuli. Mental reflexes, habits, information
processing capabilities are all changing in the digital world and VR in this
regard is emerging as the only logical way to interact and learn. In the retail
and business sector, the ability for marketers to take prospective consumers on
a multisensory journey taps into the psychological fact that emotions and
feelings play a crucial role in the human decision making process. Given the
changing consumer behavior in favor of digital immersion, companies and
businesses are feeling the need to create an immersive digital environment
where consumers are made to feel like a part of the simulated world. Consumers
can test purchases and experience products even before purchase. For instance,
furniture can be virtually experienced in homes, while cars and bikes can be
driven under all driving conditions and their handling performance experienced
before purchase. VR is therefore the advertising industry’s next big technology
platform.
As stated by the new market research
report on Virtual
Reality, the United States represents
the largest market worldwide. Asia-Pacific ranks as the fastest growing
regional market with an impressive CAGR of 108.1% over the analysis period. The
growth in the region is led by increased adoption of smartphone based VR games supported
by trends such as digitalizing lifestyles, availability of low cost
smartphones, commercialization of VR head mounted displays, and expanding base
of affluent middle class population demanding a more engaging virtual experience
of the digital world.
Major players covered in the market
include Avegant Corp., Barco N.V, CyberGlove Systems LLC, DeepStream VR, EON
Reality Inc., Google Inc., Kopin Corporation, Inc., Leap Motion, Inc., Oculus VR, LLC, Qualcomm, Inc., Rockwell
Collins, Samsung Electronics, Sensics, Inc.,
Sixense Entertainment, Inc., Sony
Corporation, Total Immersion, Virtalis Limited, VirtaMed AG, Vuzix Corporation,
and WorldViz
The research report titled
“Virtual Reality”: A Global Strategic Business Report” announced by Global Industry Analysts Inc., provides
a comprehensive review of market
trends, issues, drivers, mergers, acquisitions and other strategic industry
activities of global companies. The
report provides market estimates and projections for all major geographic
markets such as the US, Canada, Japan, Europe, Asia-Pacific and Rest of World.
The global market is further analyzed by the following segments – Consumer
(Software and Hardware) and Commercial (Software and Hardware).
Global Industry
Analysts, Inc. 6150 Hellyer Ave., San Jose CA 95138, USA, All Rights Reserved.
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