The Global Market for Cloud Gaming is Forecast to Reach US$4.0 Billion by 2024
Digitalization of the US$1.9
Trillion Media &Entertainment Industry Expands the Playing Field for Cloud
Based Entertainment Technologies & Solutions, According to a New Report by Global Industry Analysts,
Inc.
GIA launches comprehensive analysis of
industry segments, trends, growth drivers, market share, size and demand
forecasts on the global Cloud Gaming market. The global market for Cloud Gaming is forecast to reach
US$4.0 billion by 2024, driven by the
rapid digitalization of the media and entertainment industry as evidenced by
the growing volume of digital entertainment content; development of digital only
supply chains; and changing consumer media consumption habits.
A massive portion of investments in the media
and entertainment industry are shifting away from traditional broadcasting and
distribution towards digital platforms and models. The cloud capitalizes on the
changes underway in consumer behavior induced largely by technology
advancements, and Internet/ smartphone penetration. The cloud is optimally
positioned to meet changing consumer demand for convenience; more control over
entertainment content; more entertainment options; cheaper and affordable yet
high quality content. While the explosion of digital media content such as eBooks,
videos, online movies, music and news remains a well-known fact, the cloud
helps channelize, and monetize this content in disruptive new ways.
Few of the benefits offered by
entertainment cloud include streamlining content production workflows; unrivalled
expansion of distribution capabilities; better ability to target the ever increasing base of mobile devices
and smart devices; agility, efficiency and performance for content owners and
service providers; convenience and unrivalled digital experience for customers;
and benefits of a network provider-neutral marketplace. Other more operational
oriented benefits of the cloud for media and entertainment companies include
reduced datacenter footprint by over 75%; faster time-to-market with new
entertainment services; quick response times for handling customer demands and
grievances; ability to scale networks to manage increase in workloads; ability
to perform analytics and big data analysis on large amounts for consumer
related data; enables service innovation at reduced costs. As a result, entertainment
clouds are rising in popularity as the most preferred vehicle for creating and
distributing entertainment content such as music, videos, movies and games.
Rising in popularity under this
scenario, is cloud gaming. Defined as the ability to stream video games from
the web, cloud gaming involves storage of 2D and 3D games
on a cloud server which is then streamed to Internet enabled devices. Cloud
gaming enables game developers and game service providers to provide engaging
digital media experiences on any platform, anytime, anywhere and build strong
consumer loyalty and also to scale their services globally without burdening
their existing infrastructure. Few of the major factors driving growth in the
cloud gaming market include continuously growing gaming community and all-round
innovations that make cloud gaming feel like local console gaming; growing
demand for Gaming as a Service (GaaS) among PC based gamers; high-speed internet
penetration and bandwidth expansion; growing investments in 4G/LTE & 5G;
steadily growing base of smartphone gamers; and developments in cloud gaming
architecture.
As stated by the new market research
report on Cloud Gaming
the United States represents the largest market worldwide. Asia-Pacific ranks
as the fastest growing market with a CAGR of 35.4% over the analysis period led
by the development of the Internet and telecom infrastructure; digitalizing lifestyles
of the middle class population and a parallel increase in appetite for digital
forms of entertainment; growing cloud readiness of Asian economies; rising smartphone
penetration and mobile internet subscriptions largely due to falling device
costs and service tariffs. The market in the region will in addition benefit
from the growing prominence of connected gaming among the new millennials in
the 18 to 34 age group. Also, for developing countries, the cloud offers the
promise of affordable end-to-end entertainment for consumers and attractive
monetization possibilities for market players
Major players in the market include Amazon
Web Services Inc., Cirrascale Corporation, GameFly Inc., Google Inc., International
Business Machines Corporation, Leap Computing Inc., LiquidSky Software Inc., Microsoft
Corporation, NVIDIA Corporation, PlayGiga, Playkey, Sony Interactive
Entertainment LLC, TransGaming Interactive UK Ltd., Ubitus Inc., Utomik Inc., Valve
Corporation, and Zynga Inc., among others.
The
research report titled “Cloud Gaming: A Global Strategic
Business Report” announced by Global Industry Analysts Inc., provides a comprehensive review of market
trends, issues, drivers, mergers, acquisitions and other strategic industry
activities of global companies. The single
segment report provides market estimates and projections for all major
geographic markets such as the USA, Canada, Japan, Europe, Asia-Pacific, and
Rest of World.
Global Industry
Analysts, Inc. 6150 Hellyer Ave., San Jose CA 95138, USA, All Rights Reserved.
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