The Global Market for Mobile Gaming is Projected to Reach US$52.6 Billion by 2020
Surging Smartphone Sales & Changing Consumer
Mobile Usage Habits Drive the Mobile Gaming Market, According to a New Report
by Global Industry Analysts Inc.
GIA announces
the release of a comprehensive global report on Mobile Gaming. The
global market for Mobile Gaming is projected to reach US$52.6 billion by 2020,
driven by spiraling smartphone and tablet sales, changing media consumption
habits on mobile devices, and the ensuing expansion in smartphone gaming
audience worldwide.
Mobile gaming,
which evolved concurrently with the development and launch of mobile phones and
mobile computing devices, is witnessing strong growth. Rising sales of
smartphones and tablets and growing use of these devices for entertainment purposes
such as gaming, are driving growth in the mobile gaming market. The multifunctional
modern mobile phone, the development of an inexhaustible range of entertainment
apps, and the integration of haptic hardware and software support for gaming
such as motion sensors, are significantly benefiting the trend of mobile
gaming. Proliferation of mobile internet, declining cost of 3G services, and launch
of high bandwidth 4G networks, are additionally enabling anywhere and anytime
access to online games. Faster internet speeds, and even faster processing
power of mobile devices are not only changing the consumer mobile gaming
experience, but also represent the science behind the modern addiction to
mobile games.
The last couple
of years witnessed massive developments in gameplays, social media
interactivity, game genres, and monetization models. Also driving growth is the
drop in handset prices and data access fees, steady rise in the number of mobile
MMORPG gamers, and higher average per capita spending on mobile games. Continous
development of blockbuster titles by gaming companies and launch of free-to-play
games with paid upgrades are generating revenues from in-game microtransactions.
Given the growing diversity of smartphone platforms and the pressure to beat
competition, demand for
cross-platform game applications will grow strongly in the coming years. Game
developers are therefore focusing on developing platform agnostic games that
run on Android, iOS, and Windows OS. Also, the tremendous success of social
games is providing the much required boost to the wireless games market. The rise of the
cloud computing phenomenon and the ensuing easy access to gaming applications
over the cloud, without the need for download, is driving the popularity of cloud
games. Also, driving consumer preference for cloud games is the launch of Gaming as a Service
(GaaS) solutions that allow latency-free, effortless streaming of games.
As stated by
the new market research report on Mobile Gaming, Asia-Pacific represents the
largest regional market worldwide. The region is also forecast to emerge as the
fastest growing market with a CAGR of about 20.4% over the analysis period. Growth
in the region is led by the rapidly digitalizing lifestyles of the expanding
base of affluent middle class population, and the convergence of computing, communications,
and entertainment. Other macro-economic factors spurring growth include strong
GDP gains, growing employment opportunities, rising income levels, continuous
development of cellular markets, and rising 3G penetration.
Major players
in the global market include Blockdot Inc., DeNA Co., Ltd., Electronic Arts
Inc., Gameloft SA, GAMEVIL, GigaMedia Limited, Glu Mobile Inc., GREE
International Inc., HandyGames™, I-play, Jump Games, Kuju Entertainment Ltd.,
MocoSpace, NAMCO BANDAI Games Inc., Nexon America Inc., RockYou® Inc.,Sohu.com
Inc., Sony Computer Entertainment Inc., Sony Online Entertainment LLC, Tylted,
Zapak Digital Entertainment Ltd., and Zed among others.
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